fix: forgor to allocate gpu memory

This commit is contained in:
2025-01-07 13:52:50 +01:00
parent 04defb563f
commit d5a426e0c5
4 changed files with 9 additions and 6 deletions

View File

@@ -1,5 +1,6 @@
#include "MainWindow.h"
#include "cuda_runtime.h"
#include <iostream>
#include <memory>
@@ -56,7 +57,7 @@ int Window::init(float* data) {
Window::tick();
}
Window::free();
Window::free(data);
return 0;
}
@@ -73,10 +74,11 @@ int Window::init_quad(float* data) {
}
void Window::free() {
void Window::free(float* data) {
// To preserve the proper destruction order we forcefully set the quads to null (calling their destructor in the process)
// Not strictly necessary, but i saw some weird errors on exit without this so best to keep it in.
this->current_quad = nullptr;
cudaFree(data);
glfwDestroyWindow(window);
glfwTerminate();

View File

@@ -17,7 +17,7 @@ public:
Window(unsigned int w, unsigned int h);
int init(float* data);
void free();
void free(float* data);
void resize(unsigned int w, unsigned int h);
private: