implemented controls

This commit is contained in:
djaidjai committed 2025-01-11 15:20:39 +01:00
1 parent b3db9a7045
commit 884b53655b
15 files changed
+169 -73

No files matched your search

+77
View File
@@ -0,0 +1,77 @@
#include "Widget.h"
#include "linalg/linalg.h"
#include "consts.h"
Widget::Widget(GLFWwindow* window) {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
this->io = ImGui::GetIO();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init();
this->cameraDir = Vec3::init(0.4, 0.6, 1.0).normalize();
this->cameraPos = Point3::init(-0.7, -1.0, -2.0);
this->cameraUp = Vec3::init(0.0, 1.0, 0.0).normalize();
this->lightPos = Point3::init(1.5, 2.0, -1.0);
this->paused = true;
this->renderOnce = false;
};
void Widget::tick() {
if (this->renderOnce) {
this->renderOnce = false;
this->paused = true;
}
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
// input widgets
float min = -1, max = 1;
ImGui::Begin("Light Controls");
ImGui::DragScalar("X coordinate", ImGuiDataType_Double, &this->lightPos.x, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("Y coordinate", ImGuiDataType_Double, &this->lightPos.y, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("Z coordinate", ImGuiDataType_Double, &this->lightPos.z, 0.005f, &min, &max, "%.3f");
ImGui::End();
ImGui::Begin("Pause");
if (ImGui::Button(this->paused ? "Unpause" : "Pause")) this->paused = !this->paused;
if (ImGui::Button("render Once")) {
this->paused = !this->paused;
this->renderOnce = true;
}
ImGui::End();
ImGui::Begin("Camera Controls");
ImGui::DragScalar("X position", ImGuiDataType_Double, &this->cameraPos.x, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("Y position", ImGuiDataType_Double, &this->cameraPos.y, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("Z position", ImGuiDataType_Double, &this->cameraPos.z, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("X direction", ImGuiDataType_Double, &this->cameraDir.x, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("Y direction", ImGuiDataType_Double, &this->cameraDir.y, 0.005f, &min, &max, "%.3f");
ImGui::DragScalar("Z direction", ImGuiDataType_Double, &this->cameraDir.z, 0.005f, &min, &max, "%.3f");
ImGui::End();
copyToDevice();
}
void Widget::render() {
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void Widget::copyToDevice() {
cudaMemcpyToSymbol(&d_cameraPos, &this->cameraPos, sizeof(Point3));
cudaMemcpyToSymbol(&d_cameraDir, &this->cameraDir, sizeof(Vec3));
cudaMemcpyToSymbol(&d_cameraUp, &this->cameraUp, sizeof(Vec3));
cudaMemcpyToSymbol(&d_lightPos, &this->lightPos, sizeof(Point3));
}
Widget::~Widget() {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
+31
View File
@@ -0,0 +1,31 @@
#ifndef WIDGET_H
#define WIDGET_H
#include "../include/imgui/imgui.h"
#include "../include/imgui/backends/imgui_impl_glfw.h"
#include "../include/imgui/backends/imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
#include "linalg/linalg.h"
class Widget {
public:
Point3 cameraDir;
Vec3 cameraPos;
Vec3 cameraUp;
Point3 lightPos;
bool paused;
bool renderOnce;
ImGuiIO io;
void tick();
void render();
void copyToDevice();
Widget(GLFWwindow* window);
~Widget();
};
#endif // WIDGET_H
+14
View File
@@ -0,0 +1,14 @@
#ifndef RENDERERINFO_H
#define RENDERERINFO_H
class rendererInfo {
public:
Vec3 cameraDir;
Vec3 cameraPos;
Vec3 lightPos;
RendererInfo();
void copyToDevice();
};
#endif // RENDERERINFO_H
Reference in new issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.